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AI Insights · Timothy · April 2024

Top 5 Co-op Games on iOS in Colombia: Q1 2024

Discover the performance trends of the top 5 co-op games on iOS in Colombia during Q1 2024, including weekly downloads, revenue, and active users.

Top 5 Co-op Games on iOS in Colombia: Q1 2024

In the first quarter of 2024, the top 5 co-op games on iOS in Colombia saw varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.

Call of Duty®: Mobile by Activision Publishing, Inc. saw a significant fluctuation in weekly revenue, starting at around $52K in the first week of January and dipping to just under $10K by the end of the month. February showed some recovery with peaks like $32K in the first week, but it ended March with a notable $27K. Weekly downloads started at approximately 11K at the beginning of January and decreased to around 7K by early March, later recovering to 8.7K by the end of the quarter. Active users remained relatively stable, with a slight dip mid-quarter but closing strong at 83.7K in the last week of March.

Roblox from Roblox Corporation experienced a varied revenue pattern, with a high of $26K in mid-February and lows around $6K in early March. Downloads showed a declining trend from 11.2K in January to about 5.2K in early March, before rising to 8.8K by the end of the quarter. Active users had minor fluctuations, starting at 79K in January and ending at 75.7K in March.

Brawl Stars by Supercell saw a steady revenue trend with peaks in January and March, reaching around $12.7K and $9.9K respectively. Downloads fluctuated, starting at 3.7K in January, dipping mid-quarter, and then rising to 5.8K by the end of March. Active users consistently increased from 20.4K in January to 26.7K in March.

Clash Royale, also from Supercell, maintained a consistent revenue stream, peaking at around $6.7K in early February and $6.5K in early March. Weekly downloads remained stable, averaging around 4K throughout the quarter, with a slight increase to 4.5K by the end of March. Active users showed a significant rise from 81.6K in January to 98.5K by the end of March.

Clash of Clans, another title from Supercell, had modest revenue figures, with the highest being $10.5K in early January and around $9.9K in late February. Downloads were relatively low, starting at 741 in January and ending at 708 in March. Active users remained fairly stable, hovering around 71K to 77K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024